AI for Games / (Record no. 7175)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 01294 a2200253 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20250922170256.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 241211b |||||||| |||| 00| 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| ISBN | 9780367643430 |
| 041 ## - LANGUAGE CODE | |
| Language code of text/sound track or separate title | eng |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 006.3 |
| Item number | MilA |
| 100 ## - MAIN ENTRY--AUTHOR NAME | |
| Personal name | Millington, Ian |
| 245 ## - TITLE STATEMENT | |
| Title | AI for Games / |
| Statement of responsibility, etc | Ian Millington |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication | Boca Raton: |
| Name of publisher | CRC Press; |
| Year of publication | ©2022 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Number of Pages | vii, 75p. |
| 440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE | |
| Title | AI for Everything |
| 505 ## - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc | What is artificial intelligence? How is artificial intelligence used in game development?<br/><br/>Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI). |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | Artificial Intelligence |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | Game Development & Production |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | Cognitive Artificial Intelligence |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | Machine Learning Video Games |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | Pattern Recognition |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Books |
| Withdrawn status | Lost status | Damaged status | Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Purchase Price | Bill number | Full call number | Accession Number | Copy number | Print Price | Bill Date/Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Computer Science | Indian Institute of Technology Tirupati | Indian Institute of Technology Tirupati | General Stacks | 30/07/2025 | Today and Tomorrows Printers and Publishers | 1875.32 | TTPP/132/2025-26 | 006.3 MilA (11511) | 11511 | Copy 1 | 2679.02 | 30/07/2025 | Books |