| 000 | 01294 a2200253 4500 | ||
|---|---|---|---|
| 005 | 20250922170256.0 | ||
| 008 | 241211b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9780367643430 | ||
| 041 | _aeng | ||
| 082 |
_a006.3 _bMilA |
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| 100 | _aMillington, Ian | ||
| 245 |
_aAI for Games / _cIan Millington |
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| 260 |
_aBoca Raton: _bCRC Press; _c©2022 |
||
| 300 | _avii, 75p. | ||
| 440 | _aAI for Everything | ||
| 505 | _aIntroduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index. | ||
| 520 | _aWhat is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI). | ||
| 650 | _aArtificial Intelligence | ||
| 650 | _aGame Development & Production | ||
| 650 | _aCognitive Artificial Intelligence | ||
| 650 | _aMachine Learning Video Games | ||
| 650 | _aPattern Recognition | ||
| 942 | _cBK | ||
| 999 |
_c7175 _d7175 |
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