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AI for Games / Ian Millington

By: Language: English Series: AI for EverythingPublication details: Boca Raton: CRC Press; ©2022Description: vii, 75pISBN:
  • 9780367643430
Subject(s): DDC classification:
  • 006.3 MilA
Contents:
Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.
Summary: What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
List(s) this item appears in: New Arrivals 01-15 October 2025, Vol. 06, Issue 28
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Item type Current library Collection Call number Copy number Status Barcode
Books Books Indian Institute of Technology Tirupati General Stacks Computer Science 006.3 MilA (11511) (Browse shelf(Opens below)) Copy 1 Available 11511

Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.

What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

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